Spells |
Fire Ball: |
Low Level Dark Wizards can master this basic spell easily. It can be bought in NPC stores.
Req: 40 Energy
Mana: 3
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Power Wave : |
A wave of force. This spell moves under the ground hitting enemies with an unearthing blow. Basic Low level spell can be bought in NPC stores.
Req: 57 Energy
Mana: 5
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Lightning: |
Lightning can move enemies shocking and tossing them around. It can be bought in NPC stores.
Req: 72 Energy
Mana: 15
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Teleport: |
Teleport allows you to warp short distances anywhere within the screen, evading attacks or even bypass walls. NPC’s store item.
Req: 88 Energy
Mana: 30
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Meteor: |
Meteor rocks from the sky fall on your enemies with a deadly fiery impact. It can be bought in NPC stores.
Req: 104 Energy
Mana: 12
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Sudden Ice: |
Ice can freeze enemies, slowing their movement and the speed of their attack giving you a chance to catch or even run away from a fight.
Req: 120 Energy
Mana: 38
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Poison: |
Poisonous vines that uproot from the ground under your enemies feet. Poison your enemy with sickness that stays with them for a limited time doing percentage based damage, until it wears off or is cured.
Req: 140 Energy
Mana: 42
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Flame: |
A pillar of flame that engulfs your victim causing continuous damage to everything it touches.
Req: 160 Energy
Mana: 50
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Twister: |
Twister spins your enemies out of control while causing damage to anything in its path.
Req: 180 Energy
Mana: 60
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Evil Spirits: |
Wizards summon the spirits of the undead, this spell uses these evil spirits damaging and devouring enemies in the screen
Req: 220 Energy
Mana: 90
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Hellfire: |
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
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Aquabeam: |
This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
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Cometfall: |
Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
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Inferno: |
A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
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Teleport Ally: |
This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
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Soul Barrier: |
A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
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Ice Storm: |
Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
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Decay: |
A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
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Nova: |
The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45
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